AoeStats
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Black Forest

503670157Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 77m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
858
+11
🇹🇷 Malians · Türkiye
838
+12
🇹🇷 Britons · Türkiye
756
+16
🇭🇺 Sicilians · Hungary
813
-16
🇹🇷 Franks · Türkiye
747
-13
🇨🇱 Britons · Chile
711
-11
Player eAPM Actions Feudal Castle Imperial Opening
27 2,111 12:36 25:32 32:57 ⛏ Fish Boom FC
23 1,795 12:56 21:31 37:18 ⛏ Fast Castle
21 1,606 14:55 23:07 38:08 ⛏ Fish Boom FC
20 1,574 11:10 25:11 38:12 ⚔ Archer Rush
16 1,273 14:01 18:51 35:09 ⛏ Fast Castle
14 1,058 14:42 23:02 33:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,905 27,689 43,870 4,255 135,719 167,434
46,000 41,762 24,005 2,535 114,302 125,510
31,140 35,500 22,510 3,000 92,150 109,097
39,885 13,295 32,610 3,355 89,145 104,894
17,235 36,725 30,235 2,850 87,045 102,484
31,580 17,434 18,485 2,965 70,464 72,227
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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