AoeStats
← Tomas Musillson

Arabia

503669943Analyzed
2v2 RM · 4d ago on Sep 1, 2026· 46m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Persians · India
887
+17
🇮🇳 Romans · India
875
+18
🇨🇿 Goths · Czechia
940
-19
🇧🇪 Hindustanis · Belgium
899
-40
Player eAPM Actions Feudal Castle Imperial Opening
Funesh Persians
34 1,600 12:15 26:43 ⚔ Skirmisher Rush
28 1,311 10:39 22:42 ⚔ M@A into Archers
20 935 12:25 18:27
Giibier Hindustanis
19 870 9:41 24:00 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,145 10,678 7,950 1,525 37,298 44,082
11,370 8,865 4,025 2,150 26,410 26,878
9,495 7,843 2,600 3,655 23,593 24,352
10,005 6,083 1,320 2,635 20,043 20,424
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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