AoeStats
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Arabia

503669867Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 69m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Turks · Russia
945
+16
🇨🇱 Koreans · Chile
939
+16
🇳🇴 Cumans · Norway
928
+17
🇹🇷 Franks · Türkiye
964
-17
🇹🇷 Teutons · Türkiye
932
-16
🇹🇷 Bohemians · Türkiye
926
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,474 9:11 20:24 41:17 ⚔ FC into Archers
28 1,941 11:11 16:40 31:38 ⛏ Fast Castle
27 1,881 10:40 21:27 33:04
26 1,785 11:33 24:26 36:24 ⛏ Fast Castle
24 1,661 12:20 19:20 37:19 ⛏ Fast Castle
13 901 10:53 21:06 45:59

Resources

Player Food Wood Gold Stone Spent Collected
53,115 21,620 23,825 4,165 102,725 108,728
37,160 30,880 17,455 4,450 89,945 107,735
35,305 13,711 18,765 750 68,531 72,210
24,280 27,149 8,265 3,175 62,869 87,081
17,015 25,561 16,375 3,305 62,256 63,292
26,180 20,200 12,600 3,080 62,060 70,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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