AoeStats
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Arabia

503669808Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 26m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1449
+13
🇲🇦 Ethiopians · Morocco
1408
+15
🇫🇷 Cumans · France
1486
-19
🇫🇷 Portuguese · France
1275
-9
Player eAPM Actions Feudal Castle Imperial Opening
72 1,894 9:46 26:06 ⚔ Archer Rush
68 1,785 9:15 ⚔ Scout Rush
52 1,383 8:53 21:52 ⚔ M@A into Archers
42 1,096 11:10 24:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,040 4,655 3,470 125 13,290 13,648
7,150 4,187 1,500 5 12,842 14,412
7,810 4,454 150 100 12,514 14,102
4,125 4,486 2,140 0 10,751 11,228
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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