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QS Arena

503669751Analyzed
4v4 RM · 1d ago on Sep 1, 2026· 68m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1226
+9
🇲🇽 Saracens · Mexico
1209
+10
🇳🇱 Poles · Netherlands
1153
+12
🇨🇱 Turks · Chile
1020
+18
🇱🇹 Gurjaras · Lithuania
1163
-17
🇱🇹 Poles · Lithuania
1119
-14
🇱🇹 Mongols · Lithuania
1047
-15
🇱🇹 Italians · Lithuania
965
-8
Player eAPM Actions Feudal Castle Imperial Opening
Vogrov Poles
31 2,106 8:46 13:24 30:19 ⛏ Fast Castle
ElReyFifa69 Bohemians
29 1,995 8:16 12:16 25:20 ⛏ Fast Castle
Erranth Gurjaras
29 1,966 8:25 11:58 27:34 ⛏ Fast Castle
lugniusxz Italians
28 1,936 8:20 12:47 36:28 ⛏ Fast Castle
NightPlane492 Saracens
24 1,617 7:46 15:09 33:59 ⛏ Fast Castle
M.J. Poles
22 1,490 7:56 13:42 33:55 ⛏ Fast Castle
epic shit Turks
18 1,223 7:39 12:18 20:38 ◆ FC into Fast Imp
BiLDuKas Mongols
11 748 7:43 12:47 54:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,855 38,334 28,915 6,980 165,084 180,478
37,745 37,075 29,390 2,150 106,360 136,654
29,745 45,805 20,960 4,350 100,860 121,639
54,950 20,181 9,735 2,150 87,016 103,462
33,755 21,378 24,830 4,860 84,823 92,459
20,935 26,550 9,685 3,805 60,975 111,093
23,115 18,575 8,860 2,060 52,610 57,729
12,895 11,040 8,180 2,365 34,480 40,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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