AoeStats
← ElReyFifa69

QS Arena

503669751Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 68m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Bohemians · Spain
1226
+9
🇲🇽 Saracens · Mexico
1209
+10
🇳🇱 Poles · Netherlands
1153
+12
🇨🇱 Turks · Chile
1020
+18
vs
🇱🇹 Gurjaras · Lithuania
1163
-17
🇱🇹 Poles · Lithuania
1119
-14
🇱🇹 Mongols · Lithuania
1047
-15
🇱🇹 Italians · Lithuania
965
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 2,106 8:46 13:24 30:19 ⛏ Fast Castle
29 1,995 8:16 12:16 25:20 ⛏ Fast Castle
29 1,966 8:25 11:58 27:34 ⛏ Fast Castle
28 1,936 8:20 12:47 36:28 ⛏ Fast Castle
24 1,617 7:46 15:09 33:59 ⛏ Fast Castle
22 1,490 7:56 13:42 33:55 ⛏ Fast Castle
18 1,223 7:39 12:18 20:38 ◆ FC into Fast Imp
11 748 7:43 12:47 54:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,155 38,259 28,615 6,980 164,009 179,403
35,345 36,975 28,040 2,150 102,510 132,804
29,275 45,455 20,640 4,350 99,720 120,499
54,950 20,181 9,735 2,150 87,016 103,462
33,405 21,178 24,580 4,810 83,973 91,609
20,935 26,550 9,685 3,805 60,975 111,093
20,315 18,275 7,660 2,060 48,310 53,429
12,895 11,040 8,180 2,365 34,480 40,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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