AoeStats
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QS Arena

503669437Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 65m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Franks · Slovakia
893
+16
🇸🇰 Teutons · Slovakia
889
+16
🇳🇱 Italians · Netherlands
888
+16
vs
🇩🇪 Cumans · Germany
943
-18
🇪🇸 Franks · Spain
902
-31
🇩🇪 Teutons · Germany
838
-30
Player eAPM Actions Feudal Castle Imperial Opening
36 2,326 9:03 13:35 40:41 ⛏ Fast Castle
32 2,059 8:17 14:49 33:37 ⛏ Fast Castle
26 1,666 8:31 21:25 34:54 ⚔ Drush
18 1,199 7:06 18:14 31:37 ⛏ Fast Castle
17 1,121 10:33 14:42 31:18 ⛏ Fast Castle
15 990 10:20 18:46 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,080 34,400 11,240 1,600 76,320 85,185
30,305 18,775 18,560 5,255 72,895 75,388
26,435 25,196 13,190 5,275 70,096 77,339
16,260 29,740 21,080 2,390 69,470 118,496
25,115 17,750 15,760 4,265 62,890 83,721
29,650 6,390 10,385 2,800 49,225 53,449
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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