AoeStats
← K4rstein

QS Arena

503669284Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 57m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
1083
+16
🇩🇪 Franks · Germany
1055
+17
🇩🇪 Maya · Germany
1082
-17
🇩🇪 Bohemians · Germany
1082
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,493 8:29 14:08 33:17 ⛏ Fast Castle
28 1,610 8:11 12:36 26:49 ⛏ Fast Castle
25 1,469 8:50 14:01 30:55 ⛏ Fast Castle
15 878 11:06 14:44 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,575 36,306 17,380 1,800 89,061 103,211
35,610 24,680 22,660 3,030 85,980 91,760
36,405 29,310 17,535 2,510 85,760 87,678
32,395 28,310 9,735 3,240 73,680 78,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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