AoeStats
← Potato61935

Black Forest

503669276Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 44m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Khmer · Sweden
659
+19
🇵🇱 Cumans · Poland
649
+19
vs
🇨🇱 Slavs · Chile
717
-19
🇨🇱 Chinese · Chile
716
-19
Player eAPM Actions Feudal Castle Imperial Opening
21 931 13:06 19:52 32:20 ⛏ Fast Castle
19 871 15:33 22:38 41:22 ⛏ Fast Castle
18 827 15:06 21:39 42:08 ⛏ Fast Castle
10 427 11:22 23:09 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,985 15,232 11,245 3,200 52,662 55,207
15,650 13,320 8,950 2,080 40,000 43,837
15,865 11,389 5,780 1,945 34,979 46,537
9,495 7,540 3,190 2,830 23,055 25,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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