AoeStats
← GZ Makoy

Arabia

503669064Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 47m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
1007
+15
🇮🇳 Hindustanis · India
953
+17
🇪🇸 Spanish · Spain
1075
-20
🇪🇸 Magyars · Spain
884
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,184 10:03 18:40 34:54 ⚔ Scout Rush
25 1,175 10:07 21:46 40:37 ⚔ M@A FC
23 1,086 10:30 23:14 39:05 ⚔ Scout Rush
18 861 10:18 23:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,095 18,220 6,725 1,600 43,640 47,474
19,220 9,548 9,090 1,915 39,773 45,962
14,160 9,174 6,400 2,275 32,009 32,543
9,270 9,912 1,190 1,700 22,072 25,214
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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