AoeStats
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Yucatan

503669050Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 18m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Britons · United Kingdom
898
+14
🇬🇧 Armenians · United Kingdom
884
+15
🇬🇧 Poles · United Kingdom
876
+15
🇩🇪 Wu · Germany
830
+18
🇺🇸 Koreans · United States
890
-17
🇮🇳 Portuguese · India
884
-17
🇨🇴 Bohemians · Colombia
856
-15
🇨🇱 Mongols · Chile
830
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 382 10:15 ⚔ Scout Rush
15 271 11:13 ⛏ Fast Castle
13 248 10:34
13 244 11:07
13 234 11:22 ⛏ Fast Castle
12 224 13:24 18:03 ⛏ Fish Boom FC
12 225 12:11 17:47 ⛏ Fast Castle
10 178

Resources

Player Food Wood Gold Stone Spent Collected
2,750 2,575 290 0 5,615 7,000
3,550 1,250 200 220 5,220 6,058
2,940 1,675 290 0 4,905 5,629
3,555 1,225 100 0 4,880 5,800
2,790 1,260 250 0 4,300 5,077
1,550 375 50 0 1,975 2,718
1,500 375 0 0 1,875 2,621
1,250 350 0 0 1,600 2,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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