AoeStats
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Four Lakes

503668925Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 54m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
863
+14
🇩🇪 Romans · Germany
775
+18
🇦🇷 Cumans · Argentina
846
-17
🇦🇷 Franks · Argentina
796
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,627 10:12 23:19 44:37 ⚔ Scout Rush
29 1,589 10:41 22:11 43:41 ⚔ Archer Rush
25 1,347 10:42 26:39 46:43 ⚔ Scout Rush
23 1,262 10:44 15:51 37:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
25,790 26,514 13,675 3,000 68,979 71,382
21,050 19,969 13,475 2,255 56,749 68,631
17,960 17,235 15,620 2,255 53,070 57,942
23,185 9,755 12,155 2,275 47,370 56,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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