AoeStats
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Four Lakes

503668847Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Chinese · France
1076
+14
🇧🇬 Tatars · Bulgaria
1020
+17
🇮🇳 Goths · India
1006
+18
🇦🇷 Goths · Argentina
1063
-17
🇨🇱 Chinese · Chile
1043
-16
🇧🇴 Poles · Bolivia
1017
-15
Player eAPM Actions Feudal Castle Imperial Opening
78 3,830 9:39 15:46 29:39 ⛏ Fast Castle
61 3,015 8:54 22:46 41:40 ⚔ Fish Boom into Skirms into Fire Galleys
41 2,004 14:05 19:15 41:04 ⛏ Fish Boom FC
37 1,821 10:41 24:45 ⚔ Skirmisher Rush
28 1,350 10:36 19:20 34:42 ⛏ Fish Boom
13 654 11:07 17:20 30:56 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,715 21,537 12,580 3,000 66,832 74,693
20,820 20,544 7,370 2,250 50,984 56,690
25,555 11,550 11,310 850 49,265 56,367
22,695 11,587 9,720 4,425 48,427 49,486
15,435 9,851 9,510 950 35,746 44,733
4,850 6,525 820 200 12,395 13,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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