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503668680Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 49m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Inca · India
1220
+14
🇸🇪 Franks · Sweden
1209
+15
🇺🇸 Magyars · United States
1193
+15
🇱🇹 Teutons · Lithuania
1158
+17
🇮🇳 Japanese · India
1225
-17
🇮🇳 Persians · India
1219
-17
🇺🇸 Franks · United States
1144
-14
🇬🇧 Britons · United Kingdom
1121
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 1,951 9:15 43:59 ⚔ M@A into Skirms
38 1,878 10:31 14:36 39:36 ⛏ Fast Castle
35 1,711 10:52 14:34 36:09 ⛏ Fast Castle
35 1,750 10:16 15:49 34:41 ⚔ Archer Rush
34 1,673 10:30 18:41 36:38 ⚔ M@A FC
31 1,520 9:41 14:23 35:13 ⛏ Fast Castle
21 1,060 9:11 20:04 32:33 ⚔ Archer Rush
17 845 11:26 15:18 38:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,775 20,330 19,395 1,880 73,380 74,471
40,155 18,820 8,015 3,250 70,240 74,436
25,135 16,605 18,795 950 61,485 66,339
18,910 13,018 11,750 2,615 46,293 51,544
18,365 11,875 7,960 1,240 39,440 44,784
16,385 12,595 7,365 2,150 38,495 53,256
10,075 10,245 9,545 1,905 31,770 34,212
8,200 8,154 775 525 17,654 17,766
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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