AoeStats
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Arabia

503668547Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 47m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1140
+15
🇦🇷 Wei · Argentina
1097
+17
🇩🇰 Chinese · Denmark
1163
-18
🇩🇰 Spanish · Denmark
1088
-15
Player eAPM Actions Feudal Castle Imperial Opening
52 2,504 9:12 20:09 36:33
44 2,115 8:54 21:14 38:47 ⚔ Scout Rush
34 1,620 10:41 21:38 36:00 ⚔ Scout Rush
26 1,227 11:11 21:08 37:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,820 43,709 19,925 1,600 90,054 101,806
14,730 15,487 10,385 3,450 44,052 46,064
16,895 10,245 10,760 1,140 39,040 45,649
17,360 11,560 5,780 1,600 36,300 43,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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