AoeStats
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Four Lakes

503668538Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 24m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Maya · Sweden
728
+9
🇸🇪 Sicilians · Sweden
613
+14
🇸🇪 Malians · Sweden
565
+16
🇪🇬 Saracens · Egypt
638
-16
🇺🇸 Khmer · United States
548
-12
🇺🇦 Romans · Ukraine
526
-11
Player eAPM Actions Feudal Castle Imperial Opening
18 441 11:37 ⚔ Archer Rush
16 394 13:13
11 271 11:26 23:00 ⚔ Fish Boom FC into Skirms
10 253 15:34
9 232 14:00 ⛏ Fish Boom
6 152 12:05 22:43 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,700 4,075 450 650 9,875 13,474
5,435 2,140 725 175 8,475 10,263
3,050 3,603 1,670 0 8,323 10,739
5,130 2,195 350 0 7,675 8,444
3,350 3,675 540 0 7,565 9,090
3,520 3,015 25 0 6,560 10,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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