AoeStats
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Nomad

503668391Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 21m 43s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
1236
+16
🇺🇦 Malay · Ukraine
1207
+18
🇫🇷 Cumans · France
1198
+18
🇹🇷 Koreans · Türkiye
1184
+19
🇩🇪 Wu · Germany
1303
-20
🇧🇩 Lithuanians · Bangladesh
1292
-20
🇫🇷 Lithuanians · France
1206
-16
🇩🇪 Vietnamese · Germany
1170
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 916 13:22 16:40 ⛏ Fish Boom FC
28 598 14:17 18:02 ⛏ Fish Boom FC
27 586 14:28 19:29 ⛏ Fast Castle
23 493 13:40 ⛏ Fish Boom into Fire Galleys
22 477 14:44 ⚔ Fish Boom into Scouts
17 371 12:00 ⚔ Fish Boom into Scouts
17 377 14:56 ⛏ Fish Boom
16 338 13:30 17:31 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,825 3,750 250 850 10,675 11,406
5,385 2,425 1,440 0 9,250 9,105
3,400 4,110 450 0 7,960 9,088
3,755 3,065 320 100 7,240 8,249
3,405 2,533 300 850 7,088 6,675
3,375 2,383 435 705 6,898 6,480
3,145 2,527 50 100 5,822 5,849
2,240 2,663 130 100 5,133 5,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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