AoeStats
← Ketku

QS Arena

503668317Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 61m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
684
+12
🇫🇷 Huns · France
590
+17
vs
🇫🇮 Malay · Finland
606
-15
🇫🇮 Romans · Finland
605
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,841 7:57 22:15 33:06 ⚔ Skirmisher Rush
21 1,325 10:15 23:32 38:09 ⛏ Fast Castle
14 862 10:37 19:38 34:36 ⛏ Fast Castle
13 790 8:39 19:21 39:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,660 30,985 6,620 3,300 73,565 87,249
25,880 14,235 20,360 5,250 65,725 87,320
24,055 11,440 19,385 3,135 58,015 60,609
27,455 21,350 4,055 1,155 54,015 54,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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