AoeStats
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Black Forest

503668289Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 56m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
832
+15
🇨🇱 Bohemians · Chile
820
+15
🇻🇳 Japanese · Vietnam
819
+31
🇧🇷 Mongols · Brazil
784
+17
vs
🇧🇪 Romans · Belgium
923
-21
🇧🇪 Huns · Belgium
799
-15
🇧🇪 Khmer · Belgium
782
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🇧🇪 Cumans · Belgium
732
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,007 12:47 21:33 46:35 ⚔ FC into Skirms
31 1,751 12:38 25:33 41:42 ⚔ Scout Rush
27 1,553 13:46 18:09 45:34 ⚔ FC into Scouts
17 945 16:02 24:07 40:49
13 717 13:31 19:31 38:36 ⛏ Fast Castle
13 725 11:25 19:10 37:17 ⛏ Fast Castle
6 344 11:16 18:24 30:31 ⛏ Fast Castle
5 274 15:24 22:41 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
29,495 22,876 14,200 3,750 70,321 78,315
17,715 22,732 15,230 3,820 59,497 66,991
22,540 18,850 8,315 1,600 51,305 62,515
23,230 12,837 8,815 2,090 46,972 57,784
15,550 18,487 9,005 3,270 46,312 57,149
12,335 16,446 7,120 2,700 38,601 45,121
9,775 6,465 2,100 1,675 20,015 24,698
5,975 4,002 570 530 11,077 12,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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