AoeStats
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Black Forest

503668106Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 49m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
904
+15
🇪🇸 Burgundians · Spain
887
+15
🇮🇹 Teutons · Italy
869
+16
vs
🇹🇷 Celts · Türkiye
895
-16
🇹🇷 Portuguese · Türkiye
882
-16
🇩🇪 Franks · Germany
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,139 14:11 19:48 43:17 ⛏ Fast Castle
21 1,015 14:54 21:05 41:18 ⛏ Fast Castle
16 804 15:08 22:42 — ⛏ Fast Castle
15 757 14:58 20:56 33:06 ⛏ Fast Castle
13 633 13:48 17:57 48:55 ⛏ Fast Castle
11 530 12:22 18:33 35:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,225 17,370 11,565 2,275 52,435 66,383
17,550 16,260 9,065 1,800 44,675 54,538
17,345 8,989 11,630 2,250 40,214 49,292
9,000 16,022 8,880 2,550 36,452 42,013
13,575 9,105 4,700 950 28,330 34,558
11,110 7,750 1,665 1,270 21,795 29,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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