AoeStats
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Nomad

503667980Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 6m 9s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Poles · Colombia
1141
+12
🇨🇳 Wei · China
1119
+13
🇷🇴 Chinese · Romania
1111
+13
🇦🇷 Vietnamese · Argentina
1011
+18
vs
🇩🇪 Japanese · Germany
1061
-14
🇳🇴 Vikings · Norway
1056
-14
🇳🇴 Malians · Norway
1053
-14
🇳🇴 Wei · Norway
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 221 — — —
35 218 — — —
30 183 — — —
23 139 — — — ⛏ Fish Boom
20 125 — — —
18 110 — — —
13 82 — — —
9 53 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 656 50 100 1,206 501
450 650 50 0 1,150 817
300 625 0 200 1,125 523
450 475 0 100 1,025 402
250 600 0 100 950 350
200 475 50 100 825 324
400 325 0 100 825 329
450 300 50 0 800 408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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