AoeStats
← Frog 2nd

Team Islands

503667713Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 81m 14s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Teutons · Czechia
619
+17
🇨🇦 Vikings · Canada
611
+17
🇹🇷 Magyars · Türkiye
640
-17
🇹🇷 Celts · Türkiye
622
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,820 13:02 23:17 48:04 ⚔ Fish Boom into Scouts into Fire Galleys
21 1,690 13:21 18:01 33:53 ⛏ Fish Boom FC
19 1,541 12:23 23:55 42:54 ⛏ Fish Boom into Galleys FC
16 1,293 10:48 19:03 35:28 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
40,600 29,110 26,270 5,250 101,230 132,827
23,270 24,925 18,425 3,440 70,060 79,187
29,530 14,450 11,495 4,300 59,775 64,891
29,075 12,915 12,610 4,155 58,755 70,592
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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