AoeStats
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Arabia

503667664Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 49m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Maya · Chile
1057
+17
🇨🇱 Persians · Chile
1055
+18
🇩🇪 Mongols · Germany
1088
-17
🇩🇪 Khmer · Germany
1088
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,045 9:48 23:03 44:44 ⚔ Archer Rush
37 1,813 11:06 25:19 45:29 ⚔ Archers into Skirms
25 1,234 10:35 24:28 43:55 ⚔ Scout Rush
15 737 12:16 31:49 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,915 10,860 9,315 2,800 40,890 46,125
14,550 12,740 4,540 975 32,805 35,441
9,025 11,428 9,655 850 30,958 33,680
11,775 10,820 4,360 1,575 28,530 32,387
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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