AoeStats
← Lokitoh446

QS Arena

503667209Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 39m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
1156
+15
🇵🇱 Franks · Poland
1150
+16
🇬🇷 Ethiopians · Greece
1121
+17
🇬🇷 Khmer · Greece
1108
+17
🇦🇷 Bengalis · Argentina
1290
-23
🇫🇷 Khmer · France
1261
-22
🇫🇷 Teutons · France
1021
-11
990
-10
Player eAPM Actions Feudal Castle Imperial Opening
46 1,802 8:24 12:16 26:20 ⛏ Fast Castle
45 1,762 10:56 19:28 38:29 ⛏ Fast Castle
36 1,399 8:28 12:05 27:17 ⛏ Fast Castle
20 766 9:05 15:06 26:14 ⛏ Fast Castle
20 770 9:11 13:40 27:58 ⛏ Fast Castle
19 740 9:26 12:07 28:09 ⛏ Fast Castle
18 703 8:33 12:02 25:45 ⛏ Fast Castle
17 653 8:53 13:33 29:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,590 16,940 15,065 1,975 57,570 61,172
21,970 15,415 12,635 1,600 51,620 53,067
20,405 16,380 9,320 1,600 47,705 57,947
15,500 15,405 10,375 2,340 43,620 49,581
16,685 13,725 7,845 3,200 41,455 55,337
14,075 12,915 7,880 1,400 36,270 41,135
14,595 12,880 3,130 3,450 34,055 36,077
13,975 13,820 3,305 1,500 32,600 42,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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