AoeStats
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Coastal Forest

503667196Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 74m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
980
+16
🇿🇦 Khmer · South Africa
961
+17
🇿🇦 Saracens · South Africa
954
+17
🇿🇦 Huns · South Africa
934
+18
🇧🇷 Britons · Brazil
1001
-18
🇺🇸 Byzantines · United States
995
-18
🇧🇷 Huns · Brazil
970
-17
🇺🇸 Franks · United States
937
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 2,670 10:59 23:13 39:12 ⛏ Fast Castle
35 2,597 12:35 21:36 34:05 ⚔ Archer Rush
27 1,966 9:56 19:52 36:56 ⛏ Fish Boom into Galleys FC
23 1,675 10:33 21:24 35:13 ⛏ Fast Castle
20 1,512 13:50 21:39 37:22 ⚔ Fish Boom into Scouts
19 1,398 14:55 27:47 38:00 ⛏ Fast Castle
18 1,302 12:58 28:54 43:20 ⛏ Fish Boom FC
17 1,287 11:25 20:40 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,965 31,515 38,200 2,160 110,840 116,277
40,125 32,054 16,450 1,660 90,289 101,035
24,980 35,845 21,695 3,630 86,150 105,666
37,405 21,595 23,185 2,625 84,810 97,419
27,635 33,840 15,660 5,490 82,625 95,446
28,180 27,282 21,000 6,060 82,522 87,961
29,660 19,670 19,355 3,100 71,785 75,738
25,225 14,220 22,605 1,460 63,510 72,570
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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