AoeStats
← SillyLittleGoose

Coastal Forest

503666758Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 56m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Gurjaras · United States
1028
+13
🇫🇷 Ethiopians · France
992
+15
🇬🇧 Armenians · United Kingdom
966
-14
🇬🇧 Mongols · United Kingdom
956
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 1,792 9:56 25:02 48:05 ⚔ Scout Rush
27 1,526 10:03 22:33
23 1,285 13:16 25:28 37:17 ⚔ Archers into Fish Boom
15 834 10:52 23:19 41:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,045 21,350 8,725 950 54,070 57,359
21,205 15,544 10,330 4,200 51,279 67,284
15,700 17,401 10,900 2,465 46,466 57,987
10,705 11,369 2,355 2,875 27,304 28,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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