AoeStats
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QS Arena

503666530Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 62m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1146
+15
🇲🇽 Poles · Mexico
1127
+16
🇦🇹 Romans · Austria
1111
+16
🇺🇸 Koreans · United States
1098
+17
🇳🇴 Teutons · Norway
1172
-18
🇮🇩 Persians · Indonesia
1116
-16
🇧🇷 Bohemians · Brazil
1108
-15
🇸🇰 Britons · Slovakia
1084
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 3,037 8:41 14:18 32:43 ⛏ Fast Castle
38 2,382 7:47 11:45 26:33 ⛏ Fast Castle
35 2,196 8:23 12:29 28:01 ⛏ Fast Castle
32 2,004 7:53 12:10 33:55 ⛏ Fast Castle
30 1,907 8:41 14:18 34:45 ⛏ Fast Castle
26 1,641 7:57 13:11 23:53 ⛏ Fast Castle
25 1,594 8:28 13:01 26:23 ⛏ Fast Castle
22 1,398 7:41 11:24 25:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
63,655 23,915 44,145 4,850 136,565 149,520
73,325 25,540 28,320 1,760 128,945 135,149
38,145 32,653 31,705 3,800 106,303 112,341
42,330 36,548 16,915 1,890 97,683 98,531
36,115 34,186 15,570 5,040 90,911 119,250
19,340 42,980 26,035 1,585 89,940 123,265
30,710 29,360 3,090 3,265 66,425 75,539
19,310 12,375 5,285 2,880 39,850 42,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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