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503666510Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 70m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Turks · France
1090
+9
🇱🇹 Cumans · Lithuania
948
+16
🇹🇷 Spanish · Türkiye
942
+16
807
+52
vs
🇳🇱 Italians · Netherlands
1010
-19
🇳🇱 Ethiopians · Netherlands
986
-18
🇳🇱 Franks · Netherlands
947
-22
🇳🇱 Persians · Netherlands
816
-20
Player eAPM Actions Feudal Castle Imperial Opening
45 3,122 10:04 23:05 39:51 ⚔ Scout Rush
40 2,780 11:44 24:12 35:03 ⚔ Scout Rush
32 2,251 10:24 23:04 35:16 ⛏ Fast Castle
25 1,782 10:14 21:59 34:53 ⚔ Archer Rush
25 1,755 11:45 19:47 47:10 ⛏ Fast Castle
20 1,425 11:54 18:34 37:04 ⛏ Fast Castle
10 705 12:09 26:17 53:39 ⚔ Scout Rush
9 647 10:51 23:42 41:04 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,520 40,370 16,230 3,600 103,720 110,123
36,750 27,566 22,965 4,850 92,131 137,173
19,900 41,405 20,360 2,875 84,540 113,427
37,955 24,150 13,710 1,600 77,415 84,113
27,045 22,731 12,795 3,710 66,281 71,505
10,675 17,190 15,470 2,800 46,135 63,750
11,440 10,250 2,435 1,780 25,905 29,953
8,345 5,440 2,765 1,985 18,535 21,281
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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