AoeStats
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Nomad

503666283Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 45m 20s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
873
+13
🇷🇺 Poles · Russia
868
+14
🇳🇱 Spanish · Netherlands
821
-14
🇳🇱 Romans · Netherlands
814
-13
Player eAPM Actions Feudal Castle Imperial Opening
16 720 15:55 22:04 ⛏ Fast Castle
15 691 14:14 25:47 38:12 ⚔ Fish Boom into M@A
12 536 14:59 23:10 40:23 ⛏ Fast Castle
10 465 15:11 22:09 37:48 ⚔ Fish Boom into Fire Galleys into Archers

Resources

Player Food Wood Gold Stone Spent Collected
19,850 7,700 11,980 2,250 41,780 44,768
10,445 11,030 6,890 1,500 29,865 33,376
11,375 7,320 5,740 2,250 26,685 30,928
8,920 7,858 1,895 2,555 21,228 23,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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