AoeStats
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Black Forest

503666207Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 18m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
678
+15
🇲🇽 Huns · Mexico
662
+16
🇲🇽 Bohemians · Mexico
642
+17
🇲🇽 Japanese · Mexico
563
+20
🇨🇳 Britons · China
695
-19
🇬🇷 Celts · Greece
683
-18
🇬🇧 Spanish · United Kingdom
647
-17
🇪🇸 Koreans · Spain
609
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 312
16 288 15:50 ⚔ M@A Rush
16 295
14 249 ⚔ Drush
12 213 14:38 ⚔ Drush
2 30
0 4
0 9

Resources

Player Food Wood Gold Stone Spent Collected
2,525 2,015 110 0 4,650 4,887
2,300 1,314 210 0 3,824 3,742
2,050 707 110 0 2,867 4,700
1,750 350 50 0 2,150 2,237
650 175 50 0 875 652
0 0 0 0 0 255
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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