AoeStats
← 45gg | Rob

Yucatan

503666122Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1103
+16
🇩🇪 Mongols · Germany
1076
+18
vs
🇷🇴 Britons · Romania
1121
-17
🇨🇳 Persians · China
1101
-17
Player eAPM Actions Feudal Castle Imperial Opening
55 2,774 11:02 19:33 39:03 ⚔ Archer Rush
32 1,634 10:41 15:44 34:02 ⛏ Fast Castle
31 1,558 9:29 14:23 33:16 ⛏ Fast Castle
17 831 11:56 17:17 36:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,805 15,300 20,445 6,375 73,925 94,178
26,205 15,352 17,885 1,435 60,877 72,835
21,070 15,944 12,595 3,355 52,964 55,863
21,165 22,854 7,300 1,460 52,779 56,691
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.