AoeStats
← Knusper

QS Arena

503666062Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 23m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1157
+14
🇦🇷 Turks · Argentina
1156
+14
🇩🇪 Portuguese · Germany
1126
-15
🇩🇪 Romans · Germany
1121
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 1,153 8:29 12:59 ⛏ Fast Castle
39 925 7:41 12:33 ⛏ Fast Castle
38 916 7:34 11:36 ⛏ Fast Castle
27 647 7:33 12:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,290 3,195 4,475 100 16,060 16,605
7,240 3,080 2,465 750 13,535 15,611
4,635 2,920 1,810 650 10,015 10,355
3,355 2,720 300 1,300 7,675 8,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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