AoeStats
← Mr. Jones

Arabia

503665858Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
1146
+16
🇪🇸 Ethiopians · Spain
1146
+16
vs
🇪🇸 Magyars · Spain
1163
-17
🇪🇸 Berbers · Spain
1127
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 2,943 10:09 23:05 40:10 ⚔ Scouts into Skirms
44 2,433 9:06 20:31 34:40 ⚔ Scout Rush
35 1,966 12:14 26:15 —
30 1,677 9:52 23:13 39:37 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
27,645 16,729 11,945 1,400 57,719 62,892
22,020 10,842 11,870 2,800 47,532 53,979
12,875 15,774 11,945 1,580 42,174 50,179
15,735 12,306 3,650 1,735 33,426 34,352
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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