AoeStats
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Yucatan

503665694Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 46m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Goths · Germany
1079
+13
🇩🇪 Hindustanis · Germany
1066
+13
🇩🇪 Ethiopians · Germany
1025
+15
🇫🇷 Mongols · France
1051
-16
🇫🇷 Spanish · France
1039
-15
🇫🇷 Vietnamese · France
924
-10
Player eAPM Actions Feudal Castle Imperial Opening
58 2,706 9:40 22:15 36:25 ⚔ Archer Rush
38 1,772 10:47 19:04 45:17
31 1,457 9:54 20:15 43:07 ⚔ Scout Rush
24 1,125 10:24 21:03 ⚔ Scouts into Skirms
16 733 11:06 30:12 ⚔ Scout Rush
16 750 10:37 22:15 46:15 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,270 14,185 7,395 2,170 40,020 41,880
16,515 8,447 7,940 3,450 36,352 42,715
18,220 11,519 4,430 1,500 35,669 37,938
8,700 8,960 8,360 2,150 28,170 30,620
10,585 6,390 3,710 1,560 22,245 24,102
11,475 5,530 2,395 950 20,350 20,858
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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