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Black Forest

503665576Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 104m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
771
+12
🇨🇳 Sicilians · China
743
+31
🇳🇱 Lithuanians · Netherlands
692
-13
🇳🇱 Tatars · Netherlands
692
-13
Player eAPM Actions Feudal Castle Imperial Opening
21 2,246 13:49 28:17 44:39 ⛏ Fish Boom FC
SupremeCookie Lithuanians
20 2,078 12:50 28:54 43:45
Hormozan Persians
16 1,630 13:04 22:24 35:23 ⛏ Fast Castle
Deadly Tatars
14 1,483 17:21 28:36 41:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,945 35,320 51,705 4,890 171,860 230,486
47,200 35,321 41,245 6,850 130,616 199,904
36,715 35,133 20,145 3,905 95,898 136,742
24,845 27,584 37,880 3,950 94,259 113,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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