AoeStats
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QS Arena

503665556Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 45m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
977
+12
🇷🇺 Portuguese · Russia
975
+12
🇺🇦 Inca · Ukraine
963
+13
🇧🇪 Magyars · Belgium
956
+13
🇵🇱 Japanese · Poland
936
-15
🇵🇪 Slavs · Peru
904
-13
🇲🇽 Franks · Mexico
886
-12
🇵🇱 Inca · Poland
825
-10
Player eAPM Actions Feudal Castle Imperial Opening
24 1,082 7:48 14:56 26:09 ⛏ Fast Castle
23 1,045 9:29 13:55 29:32 ⛏ Fast Castle
22 1,011 9:26 13:18 34:00 ⛏ Fast Castle
20 907 10:31 15:12 24:56 ⛏ Fast Castle
17 745 7:28 16:01 28:33 ⛏ Fast Castle
17 769 8:01 13:17 32:16 ⛏ Fast Castle
15 667 7:56 15:29 35:35 ⛏ Fast Castle
14 631 7:35 18:38 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,695 18,675 13,335 3,185 55,890 78,031
19,395 17,140 14,165 1,600 52,300 55,743
27,610 15,335 7,435 1,680 52,060 67,511
20,415 18,930 8,270 2,250 49,865 58,635
21,625 12,920 10,795 2,905 48,245 62,896
13,615 13,850 4,480 2,040 33,985 36,443
9,100 9,380 8,520 3,485 30,485 31,870
11,840 8,845 3,625 2,605 26,915 34,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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