AoeStats
← direwolf6431

Black Forest

503665322Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 24m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Cumans · Türkiye
957
+18
🇹🇷 Poles · Türkiye
956
+18
🇹🇷 Chinese · Türkiye
1000
-55
🇹🇷 Franks · Türkiye
1000
-55
Player eAPM Actions Feudal Castle Imperial Opening
29 718 12:34 19:17 ⛏ Fast Castle
16 402 10:08 16:46 ⛏ Fast Castle
15 385 13:03 ⚔ M@A Rush
15 380 10:53

Resources

Player Food Wood Gold Stone Spent Collected
4,810 3,805 440 100 9,155 10,608
4,620 3,648 585 100 8,953 10,292
4,900 2,828 400 100 8,228 9,691
3,000 3,495 450 100 7,045 8,431
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.