AoeStats
← Ignatius Pennyworth IX

Coastal Forest

503665320Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 28m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Khitans · Belgium
1092
+15
🇮🇪 Huns · Ireland
1060
+16
🇷🇸 Wei · Serbia
1081
-16
🇹🇷 Khmer · Türkiye
1051
-43
Player eAPM Actions Feudal Castle Imperial Opening
33 943 10:14 21:07 ⚔ Scout Rush
28 796 10:48 16:33 ⛏ Fast Castle
28 784 12:32 ⚔ Scout Rush
13 371 9:37 20:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,125 3,985 2,340 200 14,650 15,123
6,510 4,384 1,200 200 12,294 13,940
4,290 2,461 1,330 0 8,081 8,384
5,000 2,000 100 0 7,100 7,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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