AoeStats
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QS Arena

503665265Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 54m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1019
+14
🇵🇪 Britons · Peru
971
+16
912
+19
🇷🇸 Dravidians · Serbia
980
-17
🇷🇸 Portuguese · Serbia
968
-16
🇷🇸 Romans · Serbia
963
-16
Player eAPM Actions Feudal Castle Imperial Opening
34 1,843 10:39 14:43 26:54 ⛏ Fast Castle
24 1,337 7:35 17:12 36:57 ⛏ Fast Castle
24 1,318 9:11 16:04 24:34 ⛏ Fast Castle
22 1,207 9:31 14:15 29:21 ⛏ Fast Castle
19 1,057 9:51 16:04 33:34 ⛏ Fast Castle
13 703 8:23 12:44 21:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
43,575 23,380 18,925 2,585 88,465 99,841
25,830 34,705 10,215 1,700 72,450 83,640
25,220 29,160 13,160 3,175 70,715 77,107
24,305 23,695 14,680 2,405 65,085 72,517
22,515 23,380 10,150 2,950 58,995 67,624
23,450 18,000 13,910 3,100 58,460 64,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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