AoeStats
← SuperWarrior684

QS Arena

503664701Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 21m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Armenians · United Kingdom
870
+14
🇬🇧 Poles · United Kingdom
862
+14
🇬🇧 Cumans · United Kingdom
846
+15
🇬🇧 Romans · United Kingdom
813
+16
vs
🇩🇪 Cumans · Germany
835
-15
🇳🇱 Hindustanis · Netherlands
819
-15
🇦🇷 Spanish · Argentina
818
-15
🇨🇱 Ethiopians · Chile
800
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 1,054 8:11 12:37 — ⛏ Fast Castle
21 449 9:18 16:17 — ⛏ Fast Castle
20 436 8:00 20:03 — ⛏ Fast Castle
16 340 10:43 — —
11 226 9:18 15:20 — ⛏ Fast Castle
10 221 10:48 19:59 — ⚔ FC into Scouts
7 156 8:30 20:24 — ⚔ M@A Rush
6 134 8:31 — —

Resources

Player Food Wood Gold Stone Spent Collected
6,500 5,045 670 300 12,515 13,081
4,520 3,575 350 950 9,395 10,693
4,380 3,545 500 850 9,275 10,207
3,700 4,280 575 100 8,655 10,935
3,430 3,520 1,120 0 8,070 10,133
3,550 2,940 440 200 7,130 8,686
2,875 3,945 50 100 6,970 9,409
2,535 1,955 0 0 4,490 4,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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