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Black Forest

503664627Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 87m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Maya · Belgium
1594
+16
🇩🇪 Hindustanis · Germany
1589
+17
🇨🇦 Vietnamese · Canada
1583
+17
🇨🇳 Malay · China
1569
+17
vs
🇬🇪 Mongols · Georgia
1654
-19
🇬🇪 Persians · Georgia
1604
-17
🇬🇪 Turks · Georgia
1582
-16
🇬🇪 Britons · Georgia
1567
-15
Player eAPM Actions Feudal Castle Imperial Opening
59 5,170 11:01 16:30 29:52 ⛏ Fast Castle
58 5,086 10:58 19:03 29:00 ⛏ Fish Boom FC
45 3,969 10:51 14:29 30:39 ⛏ Fish Boom FC
42 3,657 14:22 19:42 28:38 ⛏ Fish Boom FC
42 3,645 12:09 16:10 29:55 ⛏ Fish Boom FC
40 3,531 11:03 14:35 27:36 ⛏ Fish Boom FC
39 3,440 11:53 15:50 30:06 ⛏ Fast Castle
34 2,946 11:10 14:40 29:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
115,860 48,307 80,425 6,225 250,817 261,851
139,745 33,688 69,685 5,600 248,718 264,874
98,320 56,115 38,865 5,905 199,205 247,687
69,860 74,996 46,920 1,990 193,766 197,350
82,135 56,749 26,825 4,360 170,069 185,260
64,305 47,930 36,820 3,490 152,545 167,511
24,350 71,655 46,610 4,520 147,135 197,379
16,415 46,831 34,415 5,210 102,871 152,060
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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