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Yucatan

503664577Analyzed
2v2 RM · 16h ago on Sep 1, 2026· 22m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Chinese · Denmark
1149
+14
🇩🇰 Spanish · Denmark
1070
+18
🇨🇴 Franks · Colombia
1128
-17
🇨🇴 Japanese · Colombia
1098
-15
Player eAPM Actions Feudal Castle Imperial Opening
R3FLEX Chinese
71 1,630 9:26 ⚔ Scout Rush
Muchachin Franks
37 835 11:11 ⚔ Scout Rush
Butters Spanish
36 813 10:19 21:48 ⚔ Scout Rush
Nativos Japanese
34 788 10:51 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,900 2,380 390 125 9,795 10,084
5,365 2,295 575 125 8,360 9,800
4,095 2,754 0 125 6,974 7,734
3,750 1,810 200 650 6,410 7,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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