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503664501Analyzed
3v3 RM · 14h ago on Sep 1, 2026· 27m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Gurjaras · Switzerland
1215
+9
🇨🇭 Franks · Switzerland
1134
+12
🇩🇪 Britons · Germany
1010
+33
🇸🇰 Persians · Slovakia
1142
-17
🇨🇳 Mongols · China
1051
-13
🇳🇱 Armenians · Netherlands
964
-9
Player eAPM Actions Feudal Castle Imperial Opening
elite chicken Gurjaras
47 1,266 8:23 12:06 ⛏ Fast Castle
32 857 8:05 13:08 ⚔ FC into Scouts
IamBen Britons
21 565 8:19 14:05 ⛏ Fast Castle
19 516 9:01 15:32 ⛏ Fast Castle
Luugolas Armenians
13 347 8:21 12:56 ⛏ Fast Castle
likempcuser Persians
12 317 7:48 11:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,925 7,725 1,040 1,600 19,290 20,445
9,810 5,330 3,150 300 18,590 19,262
6,875 5,935 2,075 300 15,185 15,609
7,400 4,060 1,925 750 14,135 14,020
4,375 2,295 1,300 100 8,070 9,403
3,575 2,433 300 200 6,508 7,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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