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Four Lakes

503663672Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 36m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
1112
+10
🇩🇪 Britons · Germany
700
+74
🇮🇳 Hindustanis · India
972
-19
🇹🇷 Mongols · Türkiye
962
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 943 10:31 27:44
hardarak085 Hindustanis
23 842 12:05 16:01 ⛏ Fish Boom FC
Mavto Japanese
21 748 11:16 16:01 ⛏ Fish Boom FC
Nils Britons
13 472 11:41 26:47 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,400 9,032 4,215 1,415 26,062 35,552
10,110 9,135 1,525 1,630 22,400 24,532
8,110 5,875 1,815 1,470 17,270 17,807
7,130 6,160 990 750 15,030 18,399
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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