AoeStats
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Arabia

503663642Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 85m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Burmese · Chile
719
+16
🇪🇸 Tatars · Spain
708
+16
🇹🇷 Wei · Türkiye
680
+23
vs
🇹🇷 Bulgarians · Türkiye
724
-17
🇷🇴 Lithuanians · Romania
717
-17
🇷🇴 Huns · Romania
705
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 2,267 11:11 30:02 48:10 ⚔ Drush
24 2,024 11:15 19:58 36:06 ⛏ Fast Castle
18 1,580 10:07 19:18 39:02 ⛏ Fast Castle
10 869 14:21 26:19 43:56 ⚔ Scouts into Archers
9 749 13:54 26:56 64:32 ⛏ Fast Castle
7 639 11:28 28:09 —

Resources

Player Food Wood Gold Stone Spent Collected
47,590 17,640 24,760 4,320 94,310 115,597
36,110 21,535 15,765 4,725 78,135 83,630
34,045 13,915 21,115 2,610 71,685 73,667
29,430 12,309 23,335 2,740 67,814 73,107
17,040 18,164 7,010 5,655 47,869 49,691
4,400 3,145 655 75 8,275 11,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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