AoeStats
← eliel_baia

QS Arena

503663472Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 50m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
862
+15
🇧🇷 Vikings · Brazil
816
+17
vs
🇺🇦 Bohemians · Ukraine
844
-16
🇺🇦 Burgundians · Ukraine
844
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,202 10:14 15:24 26:24 ⛏ Fast Castle
17 873 10:17 19:37 33:25 ⛏ Fast Castle
17 880 9:55 19:17 33:25
15 771 8:58 18:21 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,155 15,530 19,705 3,240 68,630 83,886
24,200 23,950 6,920 2,800 57,870 74,225
17,425 16,220 10,535 1,520 45,700 47,153
17,210 14,943 10,875 1,050 44,078 48,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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