AoeStats
← Carbonara Knight

Yucatan

503663441Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 42m 26s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇹 Celts · Lithuania
976
+16
🇷🇺 Turks · Russia
927
+18
🇩🇪 Aztecs · Germany
913
+19
🇩🇪 Spanish · Germany
1035
-20
🇩🇪 Mapuche · Germany
961
-17
🇺🇸 Persians · United States
917
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 1,949 11:49 27:50 ⚔ Archer Rush
28 1,187 12:39 19:57 32:24 ⛏ Fish Boom FC
24 1,037 11:40 19:23 ⛏ Fast Castle
24 1,025 11:22 26:30 ⚔ Skirmisher Rush
14 583 9:54 18:17 41:12 ⛏ Fast Castle
13 540 11:51 19:31 41:26 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
20,485 10,109 5,835 2,875 39,304 50,737
14,580 9,847 6,605 1,600 32,632 44,012
12,795 11,085 4,195 1,050 29,125 32,747
10,130 9,475 3,945 770 24,320 25,397
11,305 6,870 3,850 995 23,020 26,614
7,840 5,565 990 1,820 16,215 18,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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