AoeStats
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Coastal Forest

503663342Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 5m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
851
+15
🇮🇪 Hindustanis · Ireland
844
+15
🇺🇸 Mongols · United States
828
+16
🇨🇿 Teutons · Czechia
772
+19
🇦🇷 Spanish · Argentina
953
-22
🇦🇷 Cumans · Argentina
835
-17
🇨🇱 Inca · Chile
816
-16
🇦🇷 Khmer · Argentina
725
-12
Player eAPM Actions Feudal Castle Imperial Opening
56 334
29 173
22 132
22 133
18 107
15 91
15 92
15 91

Resources

Player Food Wood Gold Stone Spent Collected
1,000 125 50 0 1,175 893
750 150 50 0 950 1,099
800 125 0 0 925 910
600 175 50 0 825 794
600 100 0 0 700 970
450 150 50 0 650 708
500 100 0 0 600 731
0 450 0 70 520 304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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