AoeStats
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Yucatan

503663254Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Burgundians · Germany
759
+15
🇯🇵 Britons · Japan
687
+18
vs
🇪🇸 Chinese · Spain
768
-18
🇫🇷 Franks · France
701
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,806 11:43 22:45 39:45 ⚔ Scout Rush
24 1,505 13:47 24:32 49:13 ⛏ Fast Castle
23 1,466 11:42 24:09 46:13
21 1,317 10:06 19:01 34:26

Resources

Player Food Wood Gold Stone Spent Collected
24,370 20,555 11,900 2,700 59,525 63,129
17,630 17,313 8,720 3,155 46,818 56,808
16,190 14,958 9,460 2,860 43,468 52,609
17,195 7,321 14,725 2,800 42,041 46,993
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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