AoeStats
← Gerrson

QS Arena

503663012Analyzed
3v3 RM · 9d ago on Sep 1, 2026· 46m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Lithuanians · Germany
1166
+13
🇹🇷 Vikings · Türkiye
1107
+16
🇪🇸 Britons · Spain
1049
+19
🇩🇪 Romans · Germany
1185
-20
🇩🇪 Cumans · Germany
1119
-17
🇩🇪 Lithuanians · Germany
1026
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,234 6:50 18:42 29:34 ⚔ Archer Rush
29 1,359 8:24 12:29 28:09 ⛏ Fast Castle
27 1,250 8:48 14:13 29:00 ⛏ Fast Castle
22 1,025 6:58 23:04 32:20 ⛏ Fast Castle
19 881 8:13 27:39 ⚔ Scout Rush
15 682 8:54 17:32 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
19,425 21,625 11,705 3,100 55,855 61,627
21,630 13,985 10,010 2,800 48,425 58,643
22,520 11,909 8,380 1,685 44,494 49,792
19,755 12,175 7,775 2,615 42,320 75,684
15,135 13,750 2,705 525 32,115 35,309
6,725 5,195 2,095 1,400 15,415 20,744
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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