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503662922Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 39m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Poles · Taiwan
1276
+12
🇮🇳 Goths · India
1246
+13
🇹🇼 Sicilians · Taiwan
1235
+14
🇮🇳 Saracens · India
1205
+15
🇺🇸 Vikings · United States
1208
-15
🇩🇪 Ethiopians · Germany
1188
-14
🇱🇹 Teutons · Lithuania
1171
-13
🇩🇪 Khmer · Germany
1169
-13
Player eAPM Actions Feudal Castle Imperial Opening
92 3,641 8:48 23:13 ⚔ M@A into Archers into Skirms
50 1,989 9:31 23:11 32:49 ⚔ M@A into Archers
36 1,445 10:43 14:53 ⛏ Fast Castle
35 1,398 10:59 15:49 33:18 ⛏ Fast Castle
32 1,280 11:42 15:36 36:03 ⛏ Fast Castle
29 1,155 11:24 15:11 33:18 ⛏ Fast Castle
17 686 10:55 15:21 37:01 ⛏ Fast Castle
16 639 11:14 14:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,240 12,300 13,570 1,070 51,180 60,060
20,805 10,845 6,710 2,350 40,710 40,989
19,835 10,837 5,295 1,500 37,467 39,497
15,140 9,895 4,395 2,910 32,340 46,305
16,325 7,233 6,295 1,425 31,278 32,751
12,000 7,705 1,300 1,760 22,765 31,846
7,310 7,830 5,665 1,570 22,375 26,149
7,350 7,625 4,080 100 19,155 20,039
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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